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DISCOVER YOUR PARTNER'S SEXUAL FANTASY IN THE MOST EXCITING WAY!
You and your partner will travel through time to meet in the 18th century as a pair of fiery lovers who hide out to unleash all their lust and passion in the rooms of a grand Rococo palace.
Shuffle the cards and place each pile in its corresponding spot on the board, except for the "Question cards", "Forfeit cards", and credits, which are placed next to the board, in the neutral zone between the two players.
Each player takes a black "Fantasy Card" card and writes on it the fantasy they would like to fulfill. They must then hide it in any of the nine themed rooms on the board, among the other cards, without being seen by the other player. This fantasy could be a fantasy that occurs at the end of the game or one that is fulfilled another day.
Players choose the gameplay. They can play on the board, answering questions or completing tasks for as long as they like, or they can go to different rooms and complete the corresponding tasks until they find the Fantasy card the pair hid.
The used cards are returned to the corresponding pile, underneath all the cards. On cards with XXX, you must use the hourglass (60 seconds) to time the indicated activity. Once everything is ready, the hourglass is turned over and the activity begins.
Credits (coins with the Secret Game symbol) are earned by correctly answering questions on the "Question Cards" and completing certain tasks on the "Flat Fee Cards." Be careful! You can also lose credits in some of these activities. These coins can be exchanged at any time for an item of clothing from the other player, considering that each item of clothing costs two credits.
You can enter the various rooms of the palace through the corresponding square, marked with a white arrow on a black background. Thus, if the die shows, for example, a 4, we will count two squares; number 3 will be the black arrow, and number 4 will be the room we wanted to enter. Rooms are accessed with exact scores. If a player wants to return to a room they have just visited, they must exit and re-enter. The first player to find their partner's "Fantasy Cards" in one of the rooms wins. You will be rewarded with the pleasure of fulfilling your partner's hidden fantasy.
Game Start: Both players roll the dice, and the player with the highest result goes first, starting from the starting square. In the event of a tie, the first player who removes an item of clothing goes first. The player who goes first rolls the die and moves their token counting as many spaces as the number shown on the die. You can move in any direction (up, down, right, left, or diagonal). The color of the squares will indicate what you need to do. Then it's the second player's turn, and so on.
MEANING OF SQUARES:
MEANING OF THE ROOMS:
The game contains:
It is suggested to have:
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